- #7 DAYS TO DIE WEAPONS HOW TO#
- #7 DAYS TO DIE WEAPONS MOD#
- #7 DAYS TO DIE WEAPONS UPDATE#
- #7 DAYS TO DIE WEAPONS FULL#
- #7 DAYS TO DIE WEAPONS MODS#
#7 DAYS TO DIE WEAPONS MODS#
Our modlet named "Firearms" should show up under the mods directory like so
#7 DAYS TO DIE WEAPONS UPDATE#
Now, important steps if you are going to UPDATE the old Firearms Modlet:
The only thing you will lose, is your players current level and skills. It is entirely possible to play your OLD WORLD.
Updating Existing Worlds with old versions of Firearms: Some guns will skip your game upon loading in the hotbar. Pixle textures on fire may cause FPS drops in lower end clients. Suggested for minigun that you have decent framerates. Requires Alpha 18e version of 7 Days to Die. Maybe you don't want over 70 guns and 25 melee weapons? Maybe you just want a few to spice up vanilla? Well soon that will be an option! Stay tuned for more developments and exciting announcements!įor all Information, please go directly to the new Wiki: Not only will my work be one massive package of carnage for everyone, but I will also be providing a library thanks to Nexus, of individual guns and melee weapons, for your personal download selection.
#7 DAYS TO DIE WEAPONS FULL#
All things that go bang, and smash some skulls! Fully customizable, fully expandable! A full arsenal of true weaponry to bring you nothing but cranage and mayhem in the upcoming apocalypse! You will notice, a few basic tools and melee weapons now stuck in Firearms. This is more expansive version of what I am bringing to you now, called "Weaponry". From the range, to rate of fire, recoil, everything, on every single last Firearm. From this crafted version, you can FULLY customize every single aspect of the Firearm.
#7 DAYS TO DIE WEAPONS HOW TO#
Now, what about wanting to expand your firearm to its fullest potential? That is where this next part really shines! Once you find the 22Lr/9x19 variant of the gun, you can reverse engineer it, and destroy the weapon, to learn how to craft it. So this will be a lot easier to manage on everyones end. They will take ALL the mods I create, full function from pickup, fully repairable, etc. Now in A18 it's time for fun with guns )Every single weapon you find, will be a 22LR or 9x19mm Round replica of said gun. I like to design my work pretty "realistic", well at first.
Can't just pick up a gun and slap any ol' round into her. Ammo problem! Holy shit the amount of ammo, it's insane right? But thats real life folk. So with this in mind, I decided to take a very very unique approach to guns and how they are handled in game.įirst and foremost. There are not enough mod options for the guns There are FAR to many ammo types for the guns, and it's cluttering up the loot tables Two main groups I heard from for A17 was: I have no idea how I managed to do it, but HOPEFULLY, everyone will be happy here!So I've read and took all your comments and critiques to heart. BIG BIG BIGGGGGGGGGGG CHANGES! Massive! This is shockingly, going to appease all crowds.